
There is a random chance that the NPC hired will be of level 1, level 2, or level 3. NPCs gain 1 skill point per level and are capped at level 10. NPCs that have no implemented roles or skills receive a default allocation suitable for civilian non-combat NPCs. The starting skills for each NPC are created from the combination of the NPC class skills and the race bonus skills, with any overlap in skills returned as unused skill points that may be freely assigned. Melee Combat Troopers, Riflemen, and Heavy Weapon Specialists receive skills useful for combat, Pilots receive skills useful for piloting, repairmen receive skills useful for repairing, etc. NPCs start with 10 skillpoints (SP), all allocated appropriately over skills useful to each NPC type where possible. The skills they have upon creation depend on 2 factors: the class of NPC and its race. Health Points ( HP), using the same system as characters (seeĪdditionally, like characters, all NPCs have skills.

NPCs may have their picture edited by the owner/manager) An image of size 100x100, defined by the owner/manager (only custom.May have their script edited by the owner/manager) A script that it uses to converse with players (only custom NPCs.

A description, defined by the owner/manager.A name, defined by the creator or randomly generated (Handle rulesįor NPCs are the same as for PCs - located on the Character.A race, randomly generated upon hiring (see section about hiring).

NPCs present various characteristics, here are the main ones:
